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DEMON SCULPT
I started off with sculpting only the head from the concept art. But then I decided to sculpt the rest of the body and dress using Zbrush. Once I was done, I retopologize the dynamesh model from Zbrush. Inside Maya, I posed the model with a basic rig and created the blades and base for the model. Lastly I went back into Zbrush to create all the wires and bracelets. Brought it back into Maya to clean them up and created UV’s for everything. Lastly I created my textures for my diffuse maps inside of Substance Painter.
Total Poly Count: 159,478 faces